Human
Man claims to be the son of the whole father, claiming to be his most faithful heir and the well-deserved ruler of the world. In the long history, human children have always been in deep strife and struggle. However, as the most diverse human group in the world, they not only survive in adversity, but also achieve prosperity and development by virtue of their wisdom and adaptability. Once the slaves of the Great Elf Empire, they finally broke free from the shackles of their oppressors and established their own empire. As the inheritors of limited knowledge of their own world, most races see humans as the culprits of the world's upheavals, believing that they are far beyond their level of intelligence through arrogance. Dispute is still the way of human existence, and some people predict that the endless war between these small countries will eventually lead to the destruction of the world.
Base Class: Warrior, Healer, Mage, Rogue
Class: Shadowman, Barbarian, Bard, Elemental, Saint, Crusader, Destroyer, Druid, Witch, Huntress, Necromancer, Nightwalker, Bishop, Priest, Ranger, Scout, Saint, Templar, Stalker, Wizard, Samurai, Warlock
Initial Attribute
Creation Cost: 0
Value: 0: basic Strength 40/Max Strength 100
Grant: Basic Agility 40/Max Agility 100
Grant: Basic Constitution 40/Max Constitution 100
Grant: Basic Intelligence 40/Max Intelligence 100
Grant: Basic Spirit Strength 40/Max Spirit Strength 100
Characteristic
Grant: 1 Training Point Award per level (up to level 59)
Grant: after creation, you can get an additional 20 ability points to reward
the
race talent of devout lineage. Only one
grant can be selected: +5 psychic value/+10 psychic value upper limit
grant: magic recovery + 10%
strong lineage
race talent; Only one
grant can be selected: +5 physique/+10 physique upper limit
grant: endurance recovery rate + 10%
northern lineage
race talent; you can only choose one.
Giving: +5 Strength/+10 Maximum Strength Limit
Giving: Life Recovery + 10%
Sage Blood
Race Talent; Only one
grant can be selected: +5 Intelligence/+10 Maximum Intelligence Limit
grant: mana restoration + 10%
Astute Blood
Race Talent; Only one
grant can be selected: +5 Agility/+10 Maximum Agility Limit
grant: endurance Recovery + 10%
